Grendel

Ghosthande's Basic Tutorial

So easy, even a Grendel can do it!

Introduction

There are a lot of basic tutorials out there already, but I feel that most of them only cover some of the information a new creator needs to know, while other aspects (such as sprite making) usually fall by the wayside. This tutorial is designed to cover all the bases when it comes to making your own agent, including how to make sprites the right way, proper coding practices, and how to package your first agent.

My Dustdevil Grendel, Brux, will be helping to demonstrate proper agent creation procedures. Brux has been complaining of boredom lately. By the end of this tutorial, we will have created a proper toy for him to play with.

You are welcome to follow along as much as you want, even code the tutorial agent for yourself, which I would recommend if development is new to you. I will be offering any necessary files, such as graphics and sounds, for you to download to help you get started. You don't even need to worry about having a script range or classifier to use, although we'll get into that more later on.


Table of Contents

    Part 1

  1. Tools You'll Need
  2. What Are Sprites?
  3. Creating Sprites
  4. Importing Sprites
  5. Part 2

  6. Understanding Classifiers
  7. How Scripts Work
  8. Getting Ready to Code
  9. An Introduction to the CAOS Tool
  10. Part 3

  11. Creating the Agent
  12. Agent Properties
  13. Placing the Agent
  14. Injecting the Agent
  15. Removing the Agent
  16. Part 4

  17. Event Scripts
  18. Activate and Hit Scripts
  19. Pickup, Drop and Collision Scripts
  20. Using Conditions
  21. Testing the Agent
  22. Writing the Catalogue File
  23. Packaging the Agent
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